Chapter 326
Chapter 326
In the end, he became a Taoist, but unfortunately, he was killed at the age of fifty because of that treasure map.
Yes, the treasure map actually ended up in his hands.
Even more outrageous is that those who cultivate Taoism return to the mortal realm upon death and cannot be reincarnated. The player's extradition observation quest was forced to end.
The user "Loves His Wife More Than His Marshal" stared blankly at the NPC's corpse. Inside the wooden sword on the wall of his room was the treasure map. After the bandits broke in and killed him, they ransacked the place without noticing the wooden sword. Even if they had, they would never have imagined that it contained the treasure map that would lead to their deaths.
At this moment, she was wondering whether she should take the treasure map with her to study it herself, and also, who exactly were these people searching for the treasure map?
Why would someone follow an NPC for so many years without giving up?
Are there other things that players are unaware of?
So she shared the news with her best friends, and they all joined the mission to investigate the treasure map. They eventually discovered that the treasure map was a map called the Tower of a Hundred Treasures, and six maps were needed to unlock it. It took them two or three days, a team of sixteen, to finally find all the maps. Then they captured those searching for the treasure map and took them to a place called Tianyuan, where they activated the map.
It turns out that this group of people are descendants of a group called Tongtian Pavilion and Baibao Pavilion. Legend has it that their ancestors were capable of cultivating immortality and even ascended to heaven after the path to immortality was severed, thanks to their exceptional talent. Fearing that their descendants would also lose their path to immortality, they forged the Tongtian Divine Artifact and Baibao Pavilion.
The Tower of Babel leads to the upper realm, and the Treasure Pavilion leaves enough resources for future generations to advance and thus successfully reach the upper realm.
The small group of people stood on the vast, empty plain, but they couldn't see any towers.
At this moment, the leader of the NPCs who had come with them took out many magical tools, cleared a circle around the area, and began to perform a ritual dance or some other ceremony. Several players quickly made way, taking pictures from various angles of this unfolding storyline that even players weren't participating in.
Fantastic.
One player couldn't help but ask, "What do you think would happen if players didn't participate?"
Another player who enjoys story-driven gameplay and has some game design skills said, "I guess the NPCs who have treasure maps will likely be relentlessly pursued until the next player discovers them and the story begins."
"Huh? Doesn't that mean we've missed a lot of the plot?"
"How to say?"
"Look, so many feuds and legends have already arisen. If this continues, it will definitely develop into an even more exciting story. Aren't you curious?"
"I'm curious, but we've already started this mission, and the mission description says it's unique, so we can't just give up, can we?"
"I think it's better to end it early. It would be too pitiful if those NPCs kept being hunted down because of this."
Sixteen people had more than sixteen different ideas, and while they were discussing, the opening ceremony had already ended. The ground began to shake violently, everyone was unsteady on their feet, and the surrounding birds and beasts scattered, creating a tremendous commotion.
The world chat was flooded with announcements: "Congratulations to the team consisting of 'I Don't Love the Marshal, I Love His Wife,' 'Lele is Here,' 'Invincible Mech 569,' etc., for discovering the ruins of the Tower of Triumph! Everyone, go check it out!"
The earthquake wasn't just affecting the instance where the team was located; it shook the entire game map. Just as everyone was getting curious, an announcement was released. Along with the announcement, sixteen players received a title: Lifetime Achiever of either the Treasure Trove or the Tower of Babel, choosing one. Wearing this title grants unlimited access to both towers, with each entry providing an additional 0.1% bonus to rewards. Additionally, there are ten daily opportunities for different players to rent out their towers, with price limits in place to prevent overcharging. Both towers are accessible at any time, and the entrance fee is quite low, only twenty taels of gold.
What everyone needs is that 0.1% bonus. Don't underestimate that 0.1% bonus when farming materials; it adds a lot to your base materials. Especially valuable are ores and weapon repair materials for combat players, clothing crafting materials for dress-up players, and wood, seeds, and seedlings for gardening players. Materials like bamboo, golden nanmu, rosewood, and lacquer are particularly easy to obtain in the open world and current dungeons, only during events. They're quite difficult to acquire otherwise. You can't buy them in the shop, as the shop only sells furniture, decorations, jewelry, clothing, and home skins.
Players are actually quite happy. Barbie Fashion's skins are all obtained through gacha pulls, while the "Gentle Breeze" skin can be purchased directly. Conversely, those items with high probability are unavailable even with money. Since Barbie Fashion adopted the probability-based gacha system for obtaining items, many games have followed suit, with increasingly outrageous probabilities. This was somewhat acceptable for casual games, as even with outrageous probabilities, the price wouldn't be too high—a single piece of clothing can't cost more than a real-world antique. But spaceships, mechs, and aircraft are different!
It's important to understand that StarCraft is still in a tense atmosphere of combat and defense, and mech and warship games are the most popular. No matter how bad a game is, there are still a large number of players.
Now, everyone's playing with probability—a kind of mystical game. Getting a mech takes at least one or two pulls; with incredible luck, it's usually twenty or thirty pulls, but you can go thousands and not find a single black coal monster. Aside from normal item gacha pulls, they've also jumped on the Barbie fashion bandwagon and started a skin war.
Skins are great; they don't require independent modeling and execution, you just need to apply a skin to the existing model. But there's no enthusiasm for skinning; everyone's collaborating and copying each other...
Yes, Barbie Fashion has come up with a brand new approach – collaborations.
Originally, the official website set a limit on how much each person could spend in the game. However, some smaller games took advantage of this and tried to make money by launching thousands of similar games simultaneously. One of them modified the limit value and added some hacker-written programs to block the AI's verification.
If you can prevent the AI from checking everything, why bother making so many similar ones?
Of course, it's to prevent players from reporting the game and then the official team sending people to investigate. Over a thousand reports would take a considerable amount of time. The game also has various programs for screening report data; as soon as someone reports it, the stolen money is immediately transferred...
The space pirates are incredibly skilled at these games, and everyone's discovered that this is far more lucrative than being a paid online troll, and it's faster and less troublesome. If one game doesn't work, they just switch to another; since they're all space pirates, who cares about copyright? They just copy and repost. As for the high standards of these space pirates, many don't play pirated games, but when the game is released, who knows it's a pirated copy?
Even if they find out later, so what? Just reskin it and put it back on the shelves, hehe.
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